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Build a race plan

Once your team exists, the next step is to build a race plan. A plan holds the race-day settings — duration, start time, fuel math, ruleset — and is where you'll assign stints to your drivers.

Pick a template (or start blank)

From your team detail page, click Race plans → + New plan.

The team detail page with the Race plans link in the header highlighted by a red rectangle.

The plan-create form's top section showing the Template dropdown, Race name, Track, and Event start (server opens) field — the single race anchor captains enter at planning time.

The form opens with a Template dropdown at the top. Templates pre-fill the most common settings for a given race format:

  • IMSA 12 Hours, WEC 6 / 8 / 24 Hours, NEO 24H Series — pre-fill duration plus iRacing-baseline pit-stop timings (30s pit lane + 15s tires).
  • ACC Endurance 6h — pre-fills ACC-specific pit timing (28s lane + 12s tires).
  • Custom — leaves everything blank. Pick this if you're planning a one-off enduro.

You can override any pre-filled value after the template loads — the template is just a head start.

Fill in the race details

  • Race name + Track — public identifiers that show up on the plan detail page and on share links.
  • Event start (server opens) — date and time the server opens for the race weekend, in your local time. We store as UTC and convert back for each viewer. This is the time published by your league or visible in the sim's session schedule; the actual lights-out / green flag moment is captured separately on race day via the Green Flag button.
  • Duration — total race length in minutes. Pre-filled by template; override for non-standard formats.
  • In-game time of dayoptional. The in-sim clock time when the race goes green. Drives the day/dusk/night badge on each Race stint. Leave blank to hide the badges.
  • Ruleset — which fair-share + stint-length rules apply (iRacing team default, 24H Series, ACC endurance default, generic, or custom). Drives the validation panel.

Fill in the fuel math

  • Avg lap seconds — your team's expected average lap time.
  • Fuel per lap — liters or gallons (per the team's fuel unit).
  • Tank capacity — the car's fuel tank size.
  • Fuel unit — liters or gallons.

These four feed the projection panel on the plan detail page (laps per tank, total stops, total pit time).

NRG / Hybrid

This section matches your team's sim. What you see depends on which sim you picked when you created the team:

  • ACC teams — this section is hidden entirely. ACC has no hybrid energy mechanic, so there's nothing to enter.
  • iRacing teams — only the Hypercar option appears (iRacing's only NRG-aware class).
  • LMU teams — all three options appear: Hypercar, GT3, and LMP2.
  • Other sims (rFactor 2, AC, Automobilista 2, or any free-text "Other") — all three options appear, in case your league uses NRG conventions from one of the above.

Expand the + NRG / Hybrid fold-out and pick the matching car class:

  • Hypercar (LMH / LMDh) — Enter NRG per lap (%). The full 100% hybrid budget is implicit, so there's no second input.
  • GT3 (LMU GT3) — Enter NRG per lap (%) and the BoP lap budget per stint (e.g. 5 laps). The effective NRG capacity is laps × per-lap.
  • LMP2 (LMU LMP2) — Same shape as GT3. Enter NRG per lap (%) and the BoP lap budget. LMP2's per-stint energy cap is set by LMU's rulebook, just like GT3.

For the underlying math, see Reference → NRG and car class.

Pit loss (optional)

Expand the + Pit-loss budget fold-out to enter per-stop timings (pit lane + with tires + without tires + 2 tires). These let the projection compute total pit time accurately. Pre-filled by template; defer if your team typically averages pit losses across a single number.

For more on the math, see Reference → Fuel calculator explained.

Save and continue

Click Create plan. You'll land on the plan detail page, ready to assign stints.

The plan detail page right after creation, showing the projection panel populated with laps per tank, stops, and total pit time — the new plan ready to assign stints.

Next steps

  • Invite drivers and engineers — Share an invite link so teammates can sign up for availability + claim stints.
  • Connect to Discord — Wire up race-day DMs.
  • Run race day — Race-day checklist.
  • Alternate plans (variants) — Draft sibling strategies for the same race + switch which one is active.

Have questions? Join our Discord →